Influence isn’t claimed. It’s built.
Over the past 20+ years, my work has moved across photography, video production, television, publishing, and education — not as isolated projects, but as contributions that have reached people, shaped ideas, and left a mark on the culture around them.
From producing a television platform (DCMM LIVE) in the Washington, D.C. area that featured major music artists and reached hundreds of thousands of viewers…
to creating and publishing magazines that made their way onto newsstands across the United States…
to developing concepts like Gamer Girls Magazine, which introduced a new lane at the intersection of gaming and model culture…
The work has never been limited to one format — or one audience.
There have been viral images.
Campaigns that reached wide audiences.
Publications that gave exposure to emerging and established talent.
Platforms that helped artists, models, and creatives be seen.
Not everything was built for scale — but everything was built with intention.
That same approach continues today through 360ism Studios — a space designed for creation, collaboration, and production. Creatives, brands, and talent from across the region and beyond come into the studio to produce work, develop ideas, and execute projects at a high level.
Influence, at its core, isn’t about visibility alone.
It’s about contribution — creating work that moves, inspires, and opens doors for others.
The impact may not always be loud, but it’s consistent.
And over time, consistency becomes presence.
Selected Impact
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- 20+ Years in Photography, Video & Media Production
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- Broadcast Television Platform (Washington, D.C. Market)
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- Published Magazines Distributed Nationwide
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- Creator of Original Media Concepts (Including CRED Magazine, Gamer Girls Magazine)
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- Viral Image Campaigns & High-Reach Content
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- Founder of 360ism Studios — A Multi-Purpose Creative Production Space
CTA Options:
→ View the Work
→ Explore the Studio
→ Learn the Process
